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#VRML V2.0 utf8 #Beispiel 01 #die erste Zeile MUSS ganz genau so aussehen, keine Abweichung moeglich!! #die einfachen geometrischen Objekte in Grundstellung: #Koerpermittelpunkt bzw. Mittelpunkt der Achsenstrecke im Ursprung #Farben: rot-gruen-blau, Anteil jeweils von 0 bis 1(=100%) Background { skyColor 0.5 0.5 1.0 } Shape { appearance Appearance { material Material {} } geometry Cone { bottomRadius 2.0 height 8.0 } } Shape { appearance Appearance { material Material { diffuseColor 1.0 0.5 0} } geometry Cylinder { radius 1 height 6.0 } } Shape { appearance Appearance { material Material { emissiveColor 0.0 0.0 1.0} } geometry Sphere { radius 2} } Shape { appearance Appearance { material Material { diffuseColor 1.0 0.0 0.0} } geometry Box { size 5 0.1 5} } |
#VRML V2.0 utf8 #Beispiel 02 #Bewegungen von Grundkoerpern #Syntax: Transform { children [ ... ] translation .. .. .. } #Moeglichkeiten: translation mit Schiebungsvektor, #rotation mit Drehachse und Winkel und #scale mit drei Zahlen, die die Massstabsaenderungen auf den #Koordinatenachsen angeben. Background { skyColor 0.6 0.6 0.6 } Shape { appearance Appearance { material Material {diffuseColor 1 0 0 transparency 0.3 } } geometry Box { size 3 0.5 5 } } Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 0 0.4 0.4 specularColor 0 1 1 shininess 0.8 } } geometry Sphere { radius 1.0 } } ] translation 0 2 0 } Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 0.6 0.2 0.4 } } geometry Cylinder { radius 1 height 4} } ] rotation 0 0 1 1.57 } |
#VRML V2.0 utf8 #Beispiel 06 #Das Flaechenmodell eines Polyeders: Jeder Punkt erhaelt eine eigene Farbe. #colorPerVertex TRUE gestaltet Farbuebergaenge. Background { skyColor 0.3 0.3 0.3 } Shape { appearance Appearance { material Material {} } geometry IndexedFaceSet { solid FALSE coord Coordinate { point [ 2, 2,0, -2, 2,0, -2,-2,0, 2,-2,0, 0, 0,3 ] } coordIndex [ 0,1,4,0,-1, 1,2,4,1,-1, 2,3,4,2,-1, 3,0,4,3,-1 ] colorPerVertex TRUE color Color { color [ 0 0 1 0 1 0 0 0 1 0 1 0 1 0 0 ] } } } |
#VRML V2.0 utf8 #Beispiel 07 #Drehkegel in verschiedenen Lagen DEF meinKegel Shape { appearance Appearance { material Material { diffuseColor 1 0 1 transparency 0.1 } } geometry Cone { bottomRadius 2 height 4 side TRUE bottom TRUE } } Transform { translation -3 0 0 rotation 1 0 0 1.571 children [ USE meinKegel ] } Transform { translation 3 0 0 rotation 1 0 0 -1.571 children [ USE meinKegel ] } |
#VRML V2.0 utf8 #Beispiel 08 #Entwurf einer Treppe DEF Stufe Group { children [ Shape { geometry Box {size 4 1 0.1} appearance Appearance { material Material { diffuseColor 1 0 0 } } } Shape { geometry Box {size 3 0.4 0.2} appearance Appearance { material Material { diffuseColor 0 1 0 } } } ] } DEF Stiege Group { children [ Transform { children [USE Stufe] translation 0 1 0.5 } Transform { children [USE Stufe] translation 0 2 1.0 } Transform { children [USE Stufe] translation 0 3 1.5 } ] } |
#VRML V2.0 utf8 #Beispiel 17 #Ein TouchSensor wird durch Anklicken in den Zustand isActive #versetzt und aktiviert ueber ROUTE die Lichtquelle L Group { children [ Shape { geometry Sphere {radius 2} appearance Appearance { material Material { diffuseColor 1 0 0.4 } } } DEF T TouchSensor {} ] } DEF L PointLight { location -5 4 1 on FALSE } ROUTE T.isActive TO L.on
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#VRML V2.0 utf8 #Beispiel 20 #Ein Zylinder Sensor oeffnet eine Tuere in einer Wand NavigationInfo {type "EXAMINE" headlight TRUE} Transform { translation -1 1.5 0 children [ DEF Dreher CylinderSensor {minAngle -1.5 maxAngle 1.5 } DEF Objekt Transform { children [ Transform { translation 1 -2 0 children [ Shape { appearance Appearance { material Material { diffuseColor 1 0 1 } } geometry Box { size 2 3 0.2} } ] } ] } ] } DEF Wand Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 0 1 1 } } geometry Box { size 4 4 0.2} } ] translation 3 0 0 } Transform { children [ USE Wand ] translation -6 0 0 } ROUTE Dreher.rotation_changed TO Objekt.set_rotation |
#VRML V2.0 utf8 # Mit Switch { choice [ ... ] } koennen vorläufig unsichtbare Objekte definiert werden, die # dann bei Bedarf zur Verfuegung stehen Switch { choice [ DEF Hugo Shape { appearance Appearance{ material Material { diffuseColor 1 0.5 0.5 } } geometry Sphere {radius 2} } DEF Anton Shape { appearance Appearance{ material Material { diffuseColor 0.3 0.7 1} } geometry Box { size 1 4 1} } DEF Franz Shape { appearance Appearance{ material Material { diffuseColor 0 1 0.5 } } geometry Cylinder {radius 2 height 0.5} } ] } Transform { translation 3 0 0 children [ USE Hugo ] } Transform { translation 3 3 0 children [ USE Franz ] } Transform { translation 0 3 0 children [ USE Anton ] } |
#VRML V2.0 utf8 WorldInfo { title " Eine Rutsche " info [" VRML 2.0-Tutorial, Robert Warnke","Homepage: http://rowa.giso.de "] } Shape { appearance Appearance { material Material { } } geometry Extrusion { creaseAngle 1.57 endCap FALSE beginCap FALSE solid FALSE crossSection [ -1 0, -0.92 -.38, -0.71 -0.71, -0.38 -0.92, 0 -1, 0.38 -.92, 0.71 -.71, .92 -.38, 1 0, ] # Spirale spine [ 2 0 -0, 1.85 0.12 -.77, 1.41 0.24 -1.41, 0.77 0.36 -1.85, 0 0.48 -2, -0.77 0.60 -1.85, -1.41 0.72 -1.41, -1.85 0.84 -0.77, -2 0.97 0, -1.85 1.08 0.77, -1.41 1.20 1.41, -0.77 1.32 1.85, 0 1.44 2, 0.77 1.56 1.85, 1.41 1.68 1.41, 1.85 1.80 0.77, 2 1.92 0, 1.85 2.04 -0.77, 1.41 2.16 -1.41, 0.77 2.28 -1.85, 0 2.40 -2, -0.77 2.52 -1.85, -1.41 2.64 -1.41, -1.85 2.76 -0.77, -2 2.88 0, -1.85 3.00 0.77, -1.41 3.12 1.41, -0.77 3.24 1.85, 0 3.36 2, 0.77 3.48 1.85, 1.41 3.60 1.41, 1.85 3.72 0.77, 2 3.84 0, ] } } |
#VRML V2.0 utf8 Viewpoint { jump FALSE description "Starting Point" } Group { children [ DirectionalLight { direction 0 -1 0 } Transform { translation -8 0 10 children Shape { appearance Appearance { material Material { transparency 0.5 } } geometry Sphere { radius 1} } } Transform { translation 0 -1 0 children Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Box { size 30 0.2 30 } } } Transform { translation 2 0 0 children Shape { appearance Appearance { material Material { diffuseColor 0 0.2 0.7 } } geometry Cylinder { } } } DEF GuideTransform Transform { children [ DEF TourGuide Viewpoint { jump FALSE }, DEF ProxSensor ProximitySensor { size 50 50 50 } DEF StartTour TouchSensor { }, Transform { translation 0.6 0.4 8 children Shape { appearance Appearance { material Material { diffuseColor 1 0.6 0 } } geometry Sphere { radius 0.2 } } } ] } ] } DEF GuidePI PositionInterpolator { key [ 0 0.2 0.3 0.5 0.6 0.8 0.9 1 ] keyValue [ 0 0 0 0 0 -5 2 0 -5 2 6 -15 -4 6 -15 -4 0 -5 0 0 -5 0 0 0 ] } DEF GuideRI OrientationInterpolator { key [ 0, 0.2, 0.3, 0.5, 0.6, 0.8, 0.9, 1 ] keyValue [ 0 1 0 0, 0 1 0 0, 0 1 0 1.2, 0 1 0 3, 0 1 0 3.5, 0 1 0 5, 0 1 0 0, 0 1 0 0, ] } DEF TS TimeSensor { cycleInterval 30 } # 60 second tour ROUTE ProxSensor.isActive TO StartTour.set_enabled ROUTE StartTour.touchTime TO TS.startTime ROUTE TS.isActive TO TourGuide.set_bind ROUTE TS.fraction_changed TO GuidePI.set_fraction ROUTE TS.fraction_changed TO GuideRI.set_fraction ROUTE GuidePI.value_changed TO GuideTransform.set_translation ROUTE GuideRI.value_changed TO GuideTransform.set_rotation |
#VRML V2.0 utf8 Viewpoint { jump FALSE description "Starting Point" } Group { children [ DirectionalLight { direction 0 -1 0 } Transform { translation -8 0 10 children Shape { appearance Appearance { material Material { transparency 0.5 } } geometry Sphere { radius 1} } } Transform { translation 0 -1 0 children Shape { appearance Appearance { material Material { diffuseColor 0 1 0 } } geometry Box { size 30 0.2 30 } } } Transform { translation 2 0 0 children Shape { appearance Appearance { material Material { diffuseColor 0 0.2 0.7 } } geometry Cylinder { } } } DEF GuideTransform Transform { children [ DEF TourGuide Viewpoint { jump FALSE }, DEF ProxSensor ProximitySensor { size 50 50 50 } DEF StartTour TouchSensor { }, Transform { translation 0.6 0.4 8 children Shape { appearance Appearance { material Material { diffuseColor 1 0.6 0 } } geometry Sphere { radius 0.2 } } } ] } ] } DEF GuidePI PositionInterpolator { key [ 0 0.2 0.3 0.5 0.6 0.8 0.9 1 ] keyValue [ 0 0 0 0 0 -5 2 0 -5 2 6 -15 -4 6 -15 -4 0 -5 0 0 -5 0 0 0 ] } DEF GuideRI OrientationInterpolator { key [ 0, 0.2, 0.3, 0.5, 0.6, 0.8, 0.9, 1 ] keyValue [ 0 1 0 0, 0 1 0 0, 0 1 0 1.2, 0 1 0 3, 0 1 0 3.5, 0 1 0 5, 0 1 0 0, 0 1 0 0, ] } DEF TS TimeSensor { cycleInterval 30 } # 60 second tour ROUTE ProxSensor.isActive TO StartTour.set_enabled ROUTE StartTour.touchTime TO TS.startTime ROUTE TS.isActive TO TourGuide.set_bind ROUTE TS.fraction_changed TO GuidePI.set_fraction ROUTE TS.fraction_changed TO GuideRI.set_fraction ROUTE GuidePI.value_changed TO GuideTransform.set_translation ROUTE GuideRI.value_changed TO GuideTransform.set_rotation |
#VRML V2.0 utf8 DEF Schmal Group{ children [ Transform { translation 0 0 0 children [ Inline { url "saeule1.wrl" } ] } Transform { translation 1.6 0 0 children [ Inline { url "saeule1.wrl" } ] } Transform { translation 3.2 0 0 children [ Inline { url "saeule1.wrl" } ] } Transform { translation 4.8 0 0 children [ Inline { url "saeule1.wrl" } ] } Transform { translation 6.4 0 0 children [ Inline { url "saeule1.wrl" } ] } Transform { translation 8 0 0 children [ Inline { url "saeule1.wrl" } ] } ] } DEF langli Group { children [ Transform { translation 9.6 0 0 children [ USE Schmal ]} Transform { translation 19.2 0 0 children [ Inline {url "saeule1.wrl"}]}]} DEF langre Group { children [ Transform { translation 0 0 8 children [ USE Schmal ]} Transform { translation 9.6 0 8 children [USE Schmal] } Transform { translation 19.2 0 8 children [ Inline {url "saeule1.wrl"}]}]} DEF schmalvorn Group { children [Transform { rotation 0 1 0 -1.57 children [ USE Schmal]}]} DEF schmalhintn Group { children [Transform { translation 19.2 0 0 children [ USE schmalvorn ]}]} |
#VRML V2.0 utf8 Transform { children Shape { appearance Appearance { material Material {}} geometry Extrusion { endCap FALSE beginCap FALSE solid FALSE crossSection [ 3 0, 2.97 0.39, 2.89 0.78, 2.77 1.14, 2.59 1.50, 2.38 1.82, 2.12 2.12, 1.82 2.38, 1.50 2.59, 1.14 2.77, 0.78 2.89, 0.39 2.97, 0 3, -0.39 2.97, -0.78 2.89, -1.14 2.77, -1.50 2.59, -1.82 2.38, -2.12 2.12, -2.38 1.82, -2.59 1.50, -2.77 1.14, -2.89 0.78, -2.97 0.39, -3 0, -2.97 -0.39, -2.89 -0.78, -2.77 -1.14, -2.59 -1.50, -2.38 -1.82, -2.12 -2.12, -1.82 -2.38, -1.50 -2.59, -1.14 -2.77, -0.78 -2.89, -0.39 -2.97, 0 -3, 0.39 -2.97, 0.78 -2.89, 1.14 -2.77, 1.50 -2.59, 1.82 -2.38, 2.12 -2.12, 2.38 -1.82, 2.59 -1.50, 2.77 -1.14, 2.89 -0.78, 2.97 -0.39, 3 0 ] spine [ 0 0 0, 0 -0.130 0, 0 -0.258 0, 0 -0.382 0, 0 -0.5 0, 0 -0.608 0, 0 -0.707 0, 0 -0.793 0, 0 -0.866 0, 0 -0.923 0, 0 -0.965 0, 0 -0.991 0, 0 -1 0, 0 -0.991 0, 0 -0.965 0, 0 -0.923 0, 0 -0.866 0, 0 -0.793 0, 0 -0.707 0, 0 -0.608 0, 0 -0.5 0, 0 -0.382 0, 0 -0.258 0, 0 -0.130 0, 0 0 0 ] scale [ 1 1 , 0.997 0.997, 0.988 0.988, 0.974 0.974, 0.955 0.955, 0.931 0.931, 0.902 0.902, 0.869 0.869, 0.833 0.833, 0.794 0.794, 0.752 0.752, 0.710 0.710, 0.666 0.666, 0.623 0.623, 0.580 0.580, 0.539 0.539, 0.5 0.5 , 0.463 0.463, 0.430 0.430, 0.402 0.402, 0.377 0.377, 0.358 0.358, 0.344 0.344, 0.336 0.336, 0.333 0.333 ] } } } |